Augment kit swtor. - slicing provide the blue / purple materials. Augment kit swtor

 
 - slicing provide the blue / purple materialsAugment kit swtor  Individual Pieces

Synthweaving vs Artifice: Synthweaving provides armor, Artifice feeds your mainhand and offhand. 6. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Store. craft. By Viridionyx, December 1, 2012 in New Player Help. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. . For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. com . So i was wondering which would be the b. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. SWTOR. 1 Armormech 2 Armstech 3 Synthweaving 4 See also Armormech Absorb augments - Absorption Rating / Power Shield augments - Shield Rating /Power Versatile augments . MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. They're not for adding the augments into the gear. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. . Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Play Now. . They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Support. 8k. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. It's just not worth it at the moment. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. They get them from the vendor as they level. 9k. So you should augment the tier 1 shells or a set of orange shells you like. We’re still using the crafting tier from 6. SWTOR | Forums. I can't make the 5 or 6 ones. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Look at your two orange/custom lightsabers again. Individual Pieces. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. General Discussion; SWTOR. Put the augment kits on your gear. Augments and augment kits are a little more difficult. News. 206. So i was just wondering which of the three crew skills to take in order to make augments. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. SWTOR Artifice Crafting Guide. 3. Artiface- Makes the enchancments. SWTOR Augments Guide: Everything you. So you should augment the tier 1 shells or a set of orange shells you like. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. Members. Armstech can also make them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Posted December 5, 2015. Lucasfilm, Broadsword, BioWare, or Electronic Arts. News. Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Armormech is a crafting crew skill. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. See also How to Leave a Guild in SWTOR: A Foolproof Guide to Breaking Free To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. Augmentation Kit MK-5 is a player-created item. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Jump to content. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. - do not go overboard and augment kit all your gear. The dedicated guide contains tips for all roles in both PvE and PvP. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Yes you should augment for pvp. Step 3 – Sell the rare crafting materials to other players on the GTN. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. And the augment kits cost about 60k - 80k each. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. . I listed these off the top of my head so I may have one or. Store. wearable pieces made by a craft can crit to get an augment slot; post-1. Play Now. . 8k. In short, the augmentation kit has nothing to do with the normal modification process. View data for the Augmentation Kit MK-10 SWTOR Schematic. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Used in the creation of Augmentation Kit MK-1. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. By Xam Xam / August 7, 2019 / 1 Comment. These are the brand new augments that were released in 6. . I have carefully checked the vendor and my own schematics and it is not there. 0 Augments. I can make the MK1 thru 4 augs at this time. Individual Pieces. Any guidance here appreciated. g. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. Posted November 23, 2012. then the augment kit can stay in the "shell" you use. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. That doesnt seem to be the best case now. To add an Augment slot via a Kit: - Kits are. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. I think that's all of them. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. Which items to stockpile for 7. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. tomzi • 1 yr. You might already know that. Step 3 - Apply augments to your LEGACY SET. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. Thanks for any help given!So I know that Biochem won't be able to make augment kits. Members Online. The dedicated guide contains tips for all roles in both PvE and PvP. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. The same goes for armour except that hilt/barrel is replaced with an armouring piece. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Individual Pieces. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. Armstech can craft Accuracy, Shield and Versatile Augments. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. G Armormech, Armstech, Synthweaving. So post-4. 51 votes, 31 comments. 0 Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips!. . 3 guide on how to make augmentation kits for synthweaver. 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Either directly, or via the GTN. augmentation slot component MK-11. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. → mk02. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. I might make one set of these augs just as a sort of long-term goal. 3. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. 3) General speculation in advance of 4. 3. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). I understand that means a critical success. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Go check your Armormech trainer again. . Individual Pieces. Doesn't matter if it crit crafted or not, though. You also have a 30k price to add the augment kit to the gear. CryptoAugment kits are used to create augment slots. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. News. Get the augments with the stats you want. Support. 3. Used to install Augmentation Slot MK-1 at any Item Modification Station. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. , flux). Crafters…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. There are 9 kits graded MK1 to MK9(Highest) . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. Location of 7. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. These are the brand new augments that were released in 6. Too expensive for the small boost. The MK8 Augment Kit is now the highest Augment Kit. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. . 1. They give a nice boost of endurance. I've read that stims and medpacks won't, and that makes sense. Gathering skills: Scavenging Mission skills: Underworld trading. If you’re looking for a cheap modifiable set of armor. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Ugh I can't believe I missed that. I like the math there. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. Crew Skills; SWTOR. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Augments are mainly to fix holes in stats. The dedicated guide contains tips for all roles in both PvE and PvP. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Almost everyone should get this tier of augments. You can reverse engineer the non-moddifiable armor to get. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. SWTOR Augments. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Augment kits have a clearly defined cost. Jedipedia. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Thanks for any help! Crafting Trainers have the kit schematics. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. In the 7. I tried RE these and I'm not getting any MK 11 slot components. And if 236 is too expensive for you rating 228 augments is good enough. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. There are two types of authorizations. Almost everyone should get this. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. This crafting material is used in the construction of Augmentation Kit MK-3. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Almost everyone should get this. Home Game News Store Forum Support PLAY NOW All Activity; More. Play Now. These will allow you to put augments in--all over your equipment. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. Buying the kit and the action of using the station and adding it will both cost you money. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Posted June 25, 2012. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. . Step 1 – Earn Tech Fragments through any method you’d like. Crypto To Augment your gear you need two things – an augment, and an augment kit. This will add an augment slot to your armor piece. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Armormech makes Absorb, Aim, Cunning, and. The Kit is just used to install a graded slot for an equivalent grade augment . mk01. Forums. By deepdarksoul June 26, 2012 in Suggestion Box. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. FQN: itm. They are overall best-in-slot and will provide a. It just seemed like one extra step in the crafting process, thrown in. Augments. Aizure • 10 yr. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. . Crew Skills; SWTOR. EDIT: the only moddable green items you may see are companion weapons/gear. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. There are augment slots and there are augments. Well the thing is, an MK-6 augment kit is not a crafting mat. Forums. Was allowing it a bug, or no longer getting augmentati. News. 3 Class Changes;. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Read More. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. But becouse of this i didn't get any of the crew skills(i didn't find it neccesary) and still don't have any. 6. They range from Mk-1 to Mk-6. You should always create Augment Slots on Legacy Bound Gear. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Armstechs also make shield augments and Armormechs. One example of a credit sink is the Galactic Trade Network (GTN) where players. Game Update 7. Step 2 – Exchange them for rare crafting materials. I heard something about an augment kit. Augments have been reduced to 8 tiers. Individual Pieces. 186 full gear and a couple of 192 pieces, should I wait to get b. Viridionyx. It gives you a simple 1 to 1 ratio. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. - slicing provide the blue / purple materials. The grade of Kits just mean you can install a higher grade actual augment with better stats. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augment kits have a clearly defined cost. Just make them and RE them. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. a source of additional stats over and above un-modified weapons). There are two parts to augmenting your equipment. 9k. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Hopefully to make more credits. During 5. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. CryptoArmstech is a crafting crew skill. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. Also a hint for when you plan to craft them. What about implants though? I believe I read that RE items that could crit. Augment K. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Forums. Augmentation Kit MK-1 is a premium -quality augmentation kit. 6k credits. Members; 16. By MidichIorian May 18, 2012 in General Discussion. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Then you have to mount the Augment Kit to the gear item. and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. i am not sure how this Hyde and Zeek system works. Forums. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. Go to swtor r/swtor • by. Crit crafts give an augment slot that you'd otherwise have to buy. A. Oh, and augment kits are created by Armormechs. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). CryptoWe got a little news about crafting. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. 20 votes, 43 comments. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. RE'ing those crafted items will give you the component you need for the kit. News. Followers 1 1Business, Economics, and Finance. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. To add an augment slot to the item, you have to spend credits and use an augmentation kit. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. - Use augments only on 306, set bonus gear. I do disagree with one minor part. Huge QoL Change - Augmentation Slot Component MK-8. Augment slots are added to your gear using a augmentation kit and a augmentation station. Been years and I never used augs or aug kits. Put the augments into the augment slots. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Sell supplies and crafting items, such as augments and Augmentation Kit MK-10s, on the Galactic Trade Network. 0 vendors on the Republic Fleet. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. 1. 6k. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Augmentation Kit MK-1. com . Below is a brief overview of the features coming with this update. This caught a few people on the PTS, before you upgrade the new 7. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 0. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. On the PTS Mk6 kits priced less than 500k sell instantly and they seem to sell at a respectable rate up to 1mil. The most recent type of augment kit is called the Augment Kit MK-11, and. Yeah def the trainer for this. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. Posted November 5, 2019. To make higher "Grade" Augments, you will have to level up your crafting skill. Synthweaving, Armormech and Armstech are the crew skill sources for these. Augment kits can be applied to any piece of gear. New Player Help; SWTOR. Followers 1 1Business, Economics, and Finance. g. I know all three can make the augment kits, but each of the three make different augments. There are 14 stats you can boost with augments. Store. This. Posted November 9, 2012. SWTOR patch 1. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. Posted March 12, 2020. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Augments are special items that provide additional stats and can be added to your gear using an Augmentation Kit. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Just try to use them to balance your Shield and Absorb rating. Almost everyone should get this tier of augments.